Here are some technical sketches I have drawn based on some live-action footage I produced for experimentation. The type of ball I decided to use was a tennis ball (mainly because my pet dog has a whole box of them). So I had to do tests with an actual tennis ball to observe and calculate how many times the ball would bounce due to it's weight, the force used to propel the ball and the gravitational pull. Notice the path of action drawn in the sketch above based on live-action reference. The calculations made along this first sketch (above) are mainly frames at a certain point in the timeline, when the ball impacts with the floor and then reaches its maximum height and distance during each bounce.
Monday, 29 November 2010
Bouncing Ball Project
Here are some technical sketches I have drawn based on some live-action footage I produced for experimentation. The type of ball I decided to use was a tennis ball (mainly because my pet dog has a whole box of them). So I had to do tests with an actual tennis ball to observe and calculate how many times the ball would bounce due to it's weight, the force used to propel the ball and the gravitational pull. Notice the path of action drawn in the sketch above based on live-action reference. The calculations made along this first sketch (above) are mainly frames at a certain point in the timeline, when the ball impacts with the floor and then reaches its maximum height and distance during each bounce.
Tuesday, 23 November 2010
Bouncing Ball: Research & Live-action reference
Bouncing Ball Project (Continued)
These videos are two of the first test shots for the bouncing ball project using the program Toon Boom Studio v4. Based on the live-action footage and images, this is a close replica of a tennis ball bouncing across the screen, I have applied the squash and stretch technique but I made sure it decreases as it gets closer to the ground so you have to observe it really carefully. The path of action is used as a guideline for archs so the ball would bounce properly like a real ball.
This clip is the first shot using both the ball and tail in Toon Boom Studio. Using the eclipse and pencil tools, I created the ball first and then drew the tail in each individual frame to react to its surroundings. I decided to draw the tail in a different colour to make it stand out more. Originally the ball was supposed to accomplish its goal by going over to the other side, instead it fails and starts at the beginning again. I did this deliberately to add a twist to the story, also this clip is kind of incomplete as it stops there but I’ll get around to finishing it.
In light of having used Toon Boom for the first time and again being critical of my own work, I believe the tail to be quite crude and is changing shape and size all the time. Then again the positions as the ball reaches certain stages are pretty good. The animation is also probably too fast, again more spacing is required. But I have added more features for comical effect, i.e. the stars that circle the ball and the twitching of the tail as the ball falls back to the bottom, indicating a struggle with its injury.